
Danganronpa Creator Says Day-One Patches Are Risky
Kazutaka Kodaka, CEO of Too Kyo Games and known for the Danganronpa series, has spoken about physical releases and day-one patches.
The conversation started with the wider debate over physical media, following Nintendo's approach with the Switch 2 and Sony's plan to stop manufacturing physical media from 2028. Nintendo has said it isn't abandoning physical releases any time soon.
Kodaka said that physical copies are still the main focus for Too Kyo Games, and that a large part of its sales in Japan come from them. The catch is that a physical release needs a master version submitted much earlier than a digital launch, so the company now works on the assumption that everyone will be online and finishes the game through patches.
He was candid about it at the SKY31 Convention in Seoul, saying the team sometimes submits builds that are barely playable without an update. Yoshida joked that launches happen while hoping nobody plays that build before the day-one patch arrives.
No one should ever play it in this state.
Sources and links Kotaku InvenGlobal




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